hitman sniper: THe Shadows

mobile experience redefine
At Square Enix we had a lot of expectation to turn the beloved Hitman IP into a mobile experience. The importance of respecting the original gameplay design and lore while keeping it fresh and exciting for players.  This was a great opportunity for our studio to input our own creativity to make the game we would be proud of releasing.

I lead the UX/UI team in tackling key UX and visual inconsistency issues identified through user feedback and data. I collaborated with stakeholders to align solutions with business goals and needs to improve our player retentions.
ROLE
lead product designer
PLATFORMS
ios, android
DELIVERABLES
ux research, ui design, branding
hitman sniper: the shadows mobile
hitman sniper: the shadows poster
the heart of the campaign story mode
Clarity on the campaign improvement allowed players to get more connected to the story and character of a game. Rewarding players by a story driven experience that engages them through the Agent they play as and unlocking more characters and upgrades throughout the journey.
hitman sniper: the shadows campaign
hitman sniper: the shadows campaign unlocked
hitman sniper: the shadows design system
marketing and development team in sync

one team, one dream

hitman sniper: the shadows posterhitman sniper: the shadows poster
immersive world
Our playable agents development was essential ingredients to our game and the players needed to find each agent interesting enough to play.
hitman sniper: the shadows mobile visual design